Staff - Scepter of Warrior OR Staff of The Bone CrusherĬritical hit chance, + melee damage for skeleton in horde, Starve Cooldown, mana costs, gain hp on mana used, command cost, regen mana, reset rune on crit cooldown, reset melee on crit ( for both resets, if you have it on equipment, ignore it on weapon)ĭoubled command cap, command cap +%, command cap +, stronger runes, raise area, raise duration, raise cooldown, un-blockable raise, critical chance, reset rune on crit cooldown, reset melee on crit (for both resets, if you have it on weapon, ignore it on equipment) Melee - axe / scythe (need upgrade from white scythe) Though even bosses get deleted in seconds so its questionable if you actually need several hundreds. You are only really limited by how badly your FPS will tank once you have several hundreds of archers on the field. You will never need to use the command button ever again because all your archers will tank and fight for you. With strengthened runes, you can almost get back all your mana per corpse. Finally, mitigate zero / negative mana gain with Rune of feeding. Use berserker for extra damage when you need it. The sheer amount of archers spawned negates any need for tanking units. As they are ranged units, the entire swarm can attack a single enemy instead of the mere dozens for melee units. This build attempts to buff your Scepter of Archers to ridiculous levels, allowing you to pull out a hundred archers (or more), per cast, every 2 secs (or less). Starve Cooldown, Skeleton unit damage, mana costs, regenerate mana (unneccesary if you using runes_ĭoubled command cap, command cap +%, command cap +, stronger runes, unit damage, unit attack speed, Gain hp on mana used, longer temporary summoned units Or just ignore mana drain, and yolo with your runes. As many Lich as you can + as many corpse candles as you can, then reduce lich and add corpse candles until your mana regen is no longer negative.
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